More Tech Salons About Serious Games
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The inaugural Technology Salon in Bangkok on April 30th explored whether mobile games can really help to improve development outcomes. Lead discussants included: Sowirin Chuanprapun of UNESCO, which has been exploring the use of gamification to enhance its broader programs, including the release of Sai Fah – The Flood Fighter, a mobile-based game that they…
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Our Technology Salon in New York City on Oct 7 focused on the potential of games and gamification in international development work. Joining us as lead discussants were Asi Burak (Games for Change), Nick Martin (TechChange), and Craig Savel and Stan Mierzwa (Population Council). TechChange is a social enterprise that uses principles of gamification on…
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Games have been a point of contention in the education technology field for well over a decade, but thanks to the raw determination of Henry Jenkins, James Gee, Katie Salen and other game enthusiasts, the deconstruction of the games paradox has made space for games with social impact.
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Imagine playing Grand Theft Auto V, (and maybe if you’re lucky, today you really are). You’ve just stolen a car, and as you’re racing down the street, you decide to take a phone call. A cop pulls you over for using a mobile phone while driving. In the next level, your character must decide if…